According to Rockstar's Sam Houser, "This is Max as we've never seen him before, a few years older, more world-weary and cynical than ever." McCaffrey compared Max to Charles Bronson's character Paul Kersey in the film Death Wish. In response, Rockstar Games made changes to the game Max's appearance shifts over the course of the game, including his 'classic' appearance during flashbacks of his time in New Jersey. Payne's look changed significantly for the third game, featuring an older, bald and bearded Max this move received an overwhelmingly negative reception. McCaffrey said that performing motion capture helped match the dialogue to the scenes and compared it to "having to act in Avatar." He added that he would be happy to voice Max again in the future. In the end, however, McCaffrey did return to the role of Max in Max Payne 3, for which he also provided the motion capture material. McCaffrey recalled: "Originally, I’d worked on a show called Swift Justice, and there were some similarities between the two characters in terms of them both having experienced some family tragedy and were familiar with the concept of vengeance, but there weren’t any specific characters that Max is based on." In an early announcement from Rockstar Games (the franchise's new developer and publisher) Max's voice actor was to be recast with an older actor. In both games, Max's voice actor was James McCaffrey.
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Due to having a much larger budget this time, the developers were able to hire professional actors, choosing Timothy Gibbs to be the new model for Max. For Max Payne 2: The Fall of Max Payne, however, Lake declined the role. Lake also dressed up and played this role for the graphic novel-style cutscenes. He was modeled after Sam Lake (Sami Järvi), who wrote the game's story and script for the Finnish company Remedy Entertainment. In the creation of Max Payne, the publisher 3D Realms "wanted to develop another strong character that would be the foundation for a new gaming franchise, much like we had done with Duke Nukem." The titular character of Max Payne was originally named Max Heat. Sam Lake created and portrayed the character in the original Max Payne He was widely acclaimed as one of the top antihero characters and even as one of the best overall characters in the history of video games. Max Payne was very well received by media and general audience alike. Later, at the start of Max Payne 3 by Rockstar Games, he found himself employed as a private security contractor to a wealthy man's family in Brazil. Max is a former NYPD police officer and an undercover special agent for the DEA turned an unstoppable vigilante following the murder of his wife and their baby daughter.
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The first game in the series presents the story as retold by Max from his point of view, while the first sequel, The Fall of Max Payne, alternates between his and that of the femme fatale Mona Sax. Max Payne is a character from the neo-noir video game series of the same name, originally created by Remedy Entertainment and 3D Realms and introduced in Max Payne in 2001.